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-   -   density and glide range (https://www.pprune.org/private-flying/536303-density-glide-range.html)

baleares 18th Mar 2014 16:20

density and glide range
 
Am I right that glide range will be unaffected by a higher density altitude but that time in the air will be shorter ?

thanks!

funfly 18th Mar 2014 16:54

Wow, that's got us thinking !

thing 18th Mar 2014 17:16

I'm pretty dense, just threw myself out of the window, didn't glide far at all.

Would it be similar to the weight conundrum? I seem to remember that a heavier a/c will glide just as far as the same type but lighter but not take as long.

Heston 18th Mar 2014 17:27

Or maybe more importantly, will the best glide speed in terms of IAS be the same or different at different density altitudes?


Mind you when the engine stops you will have more pressing things to worry about first.

Piper.Classique 18th Mar 2014 17:44

You won't notice any difference in the real world.

baleares 18th Mar 2014 18:50

(IMVHO)

I think that you always will glide at max L/D ratio which will not change with density.

Because there is less drag you will glide faster along the same glide slope: same range, less endurance.

But I am not sure!

Genghis the Engineer 19th Mar 2014 08:12

It density altitude is greater, TAS is greater.

If (and it is a bit of an IF) best glide speed and L/D.max are fixed, then the OP is quite right - it'll be the same glide ratio at a higher true speed. So, same ratio, less time.

G

baleares 19th Mar 2014 11:26

many thanks!

AirborneAgain 19th Mar 2014 12:27


Am I right that glide range will be unaffected by a higher density altitude but that time in the air will be shorter ?
Yes and yes.

Best L/D ratio is obtained at a particular angle of attack. It does not depend on air density.

At higher density altitude you will have to fly faster to maintain lift at the best L/D angle of attack, thus sink rate will increase, while glide range will not.

(But note that only the true airspeed will increase. The indicated airspeed will stay the same.)


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