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-   -   Rules of Thumb (https://www.pprune.org/private-flying/392270-rules-thumb.html)

Rocketier 13th Oct 2009 21:01

Rules of Thumb
 
Hi fellow aviators I would like to know all your rule of thumb info. It seems that whilst training there is a lot of maths etc, which then you have to use the wiz wheel for. Only to find out when talking to more experienced pilots there is a rule of thumb for that which could be easier.Can we all share our Rule of Thumb info? no matter how small it is just jot it down.

Nibbler 13th Oct 2009 22:53

Crosswind - the simple (on final) mental calculation

Split the watch face into 4 quarters - 1 to 3 = 1/4, 3 to 6 = 1/2, over 6 = full crosswind

Wind 10-30 deg off runway is in the first 1/4 - take 1/4 of wind as crosswind
Wind 30-60 deg off runway is in the second quarter - take 1/2 of wind as crosswind
Wind 60 deg + take all of wind as crosswind

Duchess_Driver 13th Oct 2009 23:09

From your knuckle to the tip - how long is your thumb?

On an average spread - how wide is your hand from thumb to little finger?

It helps with diversion planning whilst in the air.

beatnik 13th Oct 2009 23:49

Crosswind
 
Even simpler, and more accurate, than the previous reply, take the number of degrees the wind is off the runway heading, divide by 10, then divide by 6. The crosswind is that fraction of the wind strength.

So if Rwy is 020 and wind is 040/12k, then wind is 20 degrees right of rwy heading. So 2/6 of 12k = 4kts xwind from the right

Example: Same rwy and wind stength but the wind direction changes
Wind 020 -diff = 0, so 0/6 = no crosswind
Wind 030 - diff = 10, so 1/6 = 2kts
Wind 040 - diff = 20, so 2/6 = 1/3 = 4kts
Wind 050 - diff = 30, so 3/6 = 1/2 = 6kts
Wind 060 - diff = 40, so 4/6 = 2/3 = 8kts
Wind 070 - diff = 50, so 5/6 = 10kts
Wind 080 - diff = 60, 6/6 = 12kts Full crosswind component.

MyNameIsIs 14th Oct 2009 02:47

If you think it looks dodgy, it probably is!

That goes to anything from paperwork to maintenance, to the state of the aircraft to the weather etc.

Pilot DAR 14th Oct 2009 02:58

Chance of survival is inversly proportional to angle of arrival

Pace 14th Oct 2009 07:26

RULES OF THUMB

Dont get your thumb in the way when hammering in nails :=

Another one? for your descent point multiply your altitude by 3 ie 30,000 just take the 30x 3= 90 miles or 9000 feet 9 x 3 = 27 miles out.:)

Pace

BackPacker 14th Oct 2009 07:29

To obtain a three degree glideslope:

- Altitude in 1000' of feet times three is the distance to descend.
- Groundspeed in knots times five is the vertical speed required.

trex450 14th Oct 2009 08:39

beatnik,


Wind 030 - diff = 10, so 1/6 = 2kts
dangerous one yours, a wind that is 30 deg off runway heading simply gives a crosswind component of half the wind speed. Your example gives a 2 kt crosswind when it should be 6. Mathematically it is the sin of the angle multiplied by the windspeed. Rules of thumb work but not this one.

Stick with the clock face and you can't go wrong. Failing that if it feels to strong it probably is.

172driver 14th Oct 2009 09:19


- Groundspeed in knots times five is the vertical speed required.
In feet, one would hope :eek:

mm_flynn 14th Oct 2009 09:54


Originally Posted by trex450 (Post 5251850)
beatnik,


dangerous one yours, a wind that is 30 deg off runway heading simply gives a crosswind component of half the wind speed. Your example gives a 2 kt crosswind when it should be 6. Mathematically it is the sin of the angle multiplied by the windspeed. Rules of thumb work but not this one.

Stick with the clock face and you can't go wrong. Failing that if it feels to strong it probably is.

trex, you misread the table, Wind 30 on RWY 20 is 10 degrees off runway heading (not 30) - hence beatnick's result of 2 kts x-wind component.

Halfbaked_Boy 14th Oct 2009 10:12

beatnik -

Thanks for that one, that's extremely useful! :ok:

edit - although wouldn't use it above about 50 degrees as it becomes very inaccurate, but up to that, very close to the sine values!

BackPacker 14th Oct 2009 10:38


In feet, one would hope
Actually feet per minute.


although wouldn't use it above about 50 degrees as it becomes very inaccurate, but up to that, very close to the sine values!
Above 50 degrees you use the full wind strength for the x-wind component. That's actually very close to the sine values as well. In fact, you'll find that the inaccuracies of this method are less than the inaccuracies caused by the wind being variable, particularly in strong winds where it matters most.

Pilot DAR 14th Oct 2009 11:07


Quote:
- Groundspeed in knots times five is the vertical speed required.
In feet, one would hope http://images.ibsrv.net/ibsrv/res/sr...milies/eek.gif
Refer to post #6...

Also:

Nothing ever happens fast enough in aviation, unless something is going wrong...

Halfbaked_Boy 14th Oct 2009 11:38

Cheers Backpacker, never considered an x-wind safety factor, unlike tailwinds and headwinds. Learn something new every day :ok:

modelman 14th Oct 2009 12:14

Rule of thumb
 
Used to be the max thickness of branch you could legally beat the missus with!

jonkil 14th Oct 2009 12:16

Fuel weight in KGS = 75% the volume...... not exactly but OK for calculations..
(eg) 100 litres fuel = 75KGS
80 litres fuel = 60KGS

trex450 14th Oct 2009 13:13

mm flynn, thanks for that, sorry Beatnik I stand corrected.

bjornhall 14th Oct 2009 17:06

One I use on almost every flight: Dependence on weight for approach speed, best glide speed, VX, VY, VA: The percentage change in speed is half the percentage change in weight.


Penetration speed: When gliding with a head wind, increase gliding speed by a quarter of the wind speed. When gliding with a tail wind, glide slightly slower, but never slower than the minimum sink speed.


IAS -> TAS: Two percent per 1,000 ft.


Crosswind correction: 1 knot crosswind per 1 degree correction, per 60 kts GS. E.g., 10 kt crosswind component at 120 kts GS requires 5 degrees correction.

IO540 14th Oct 2009 19:17


Groundspeed in knots times five is the vertical speed required.
Where would one use that rule?


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