Rules of Thumb
Hi fellow aviators I would like to know all your rule of thumb info. It seems that whilst training there is a lot of maths etc, which then you have to use the wiz wheel for. Only to find out when talking to more experienced pilots there is a rule of thumb for that which could be easier.Can we all share our Rule of Thumb info? no matter how small it is just jot it down.
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Crosswind - the simple (on final) mental calculation
Split the watch face into 4 quarters - 1 to 3 = 1/4, 3 to 6 = 1/2, over 6 = full crosswind Wind 10-30 deg off runway is in the first 1/4 - take 1/4 of wind as crosswind Wind 30-60 deg off runway is in the second quarter - take 1/2 of wind as crosswind Wind 60 deg + take all of wind as crosswind |
From your knuckle to the tip - how long is your thumb?
On an average spread - how wide is your hand from thumb to little finger? It helps with diversion planning whilst in the air. |
Crosswind
Even simpler, and more accurate, than the previous reply, take the number of degrees the wind is off the runway heading, divide by 10, then divide by 6. The crosswind is that fraction of the wind strength.
So if Rwy is 020 and wind is 040/12k, then wind is 20 degrees right of rwy heading. So 2/6 of 12k = 4kts xwind from the right Example: Same rwy and wind stength but the wind direction changes Wind 020 -diff = 0, so 0/6 = no crosswind Wind 030 - diff = 10, so 1/6 = 2kts Wind 040 - diff = 20, so 2/6 = 1/3 = 4kts Wind 050 - diff = 30, so 3/6 = 1/2 = 6kts Wind 060 - diff = 40, so 4/6 = 2/3 = 8kts Wind 070 - diff = 50, so 5/6 = 10kts Wind 080 - diff = 60, 6/6 = 12kts Full crosswind component. |
If you think it looks dodgy, it probably is!
That goes to anything from paperwork to maintenance, to the state of the aircraft to the weather etc. |
Chance of survival is inversly proportional to angle of arrival
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RULES OF THUMB
Dont get your thumb in the way when hammering in nails := Another one? for your descent point multiply your altitude by 3 ie 30,000 just take the 30x 3= 90 miles or 9000 feet 9 x 3 = 27 miles out.:) Pace |
To obtain a three degree glideslope:
- Altitude in 1000' of feet times three is the distance to descend. - Groundspeed in knots times five is the vertical speed required. |
beatnik,
Wind 030 - diff = 10, so 1/6 = 2kts Stick with the clock face and you can't go wrong. Failing that if it feels to strong it probably is. |
- Groundspeed in knots times five is the vertical speed required. |
Originally Posted by trex450
(Post 5251850)
beatnik,
dangerous one yours, a wind that is 30 deg off runway heading simply gives a crosswind component of half the wind speed. Your example gives a 2 kt crosswind when it should be 6. Mathematically it is the sin of the angle multiplied by the windspeed. Rules of thumb work but not this one. Stick with the clock face and you can't go wrong. Failing that if it feels to strong it probably is. |
beatnik -
Thanks for that one, that's extremely useful! :ok: edit - although wouldn't use it above about 50 degrees as it becomes very inaccurate, but up to that, very close to the sine values! |
In feet, one would hope although wouldn't use it above about 50 degrees as it becomes very inaccurate, but up to that, very close to the sine values! |
Quote: - Groundspeed in knots times five is the vertical speed required. In feet, one would hope http://images.ibsrv.net/ibsrv/res/sr...milies/eek.gif Also: Nothing ever happens fast enough in aviation, unless something is going wrong... |
Cheers Backpacker, never considered an x-wind safety factor, unlike tailwinds and headwinds. Learn something new every day :ok:
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Rule of thumb
Used to be the max thickness of branch you could legally beat the missus with!
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Fuel weight in KGS = 75% the volume...... not exactly but OK for calculations..
(eg) 100 litres fuel = 75KGS 80 litres fuel = 60KGS |
mm flynn, thanks for that, sorry Beatnik I stand corrected.
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One I use on almost every flight: Dependence on weight for approach speed, best glide speed, VX, VY, VA: The percentage change in speed is half the percentage change in weight.
Penetration speed: When gliding with a head wind, increase gliding speed by a quarter of the wind speed. When gliding with a tail wind, glide slightly slower, but never slower than the minimum sink speed. IAS -> TAS: Two percent per 1,000 ft. Crosswind correction: 1 knot crosswind per 1 degree correction, per 60 kts GS. E.g., 10 kt crosswind component at 120 kts GS requires 5 degrees correction. |
Groundspeed in knots times five is the vertical speed required. |
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