Originally Posted by NutLoose
(Post 10908909)
PBA take a look at from 4.0 to see whats possible. or even New York at the start.
https://www.youtube.com/watch?v=z6ETsI1TI94 real life approach to gatwick and game https://www.youtube.com/watch?v=G76fpK688Ng There's a good video on YouTube of someone doing Lincoln - the result is fairly convincing. The issue with "low level" rotary style is always the limitations of texture from aerials - DCS infills with computer generated waving grass etc. |
This is nicely detailed and everything but not needed for military simulations and instrument flying. And even commercial VR-glasses are so far off what (super expensive) military glasses can do, I see no technology trickling down from commercial entertainment to professional flight simulation.
Having said that the old MSFS got sold and converted to become Prepar3d used for basic mission training and rehearsal. |
Too bad MSFS 2020 is useless to serious pilots.
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It how accurate are the kangaroos and the missiles? ;)
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Originally Posted by Less Hair
(Post 10908940)
This is nicely detailed and everything but not needed for military simulations and instrument flying. And even commercial VR-glasses are so far off what (super expensive) military glasses can do, I see no technology trickling down from commercial entertainment to professional flight simulation.
Having said that the old MSFS got sold and converted to become Prepar3d used for basic mission training and rehearsal. But back to Simulators tho and I'm afraid your Mil Flight Sims are all COTS stuff - been that way for years! Provided an item meets FFF criteria, does it need to be capable of surviving a drop from the cockpit onto the hardstanding when the sim is only a couple of feet up from the platform or EMC protection from a nuclear strike? Nah! In the stuff I bought (and we are back in the early 90's) most of the controls, including sticks, switches, even quite complex control units and displays etc were all working replicas entirely using COTS parts but which looked/felt/operated exactly like the real thing ..... but at a fraction (and I mean a fraction) of the cost of the real thing! Even for several items (Control Panels and such like) where I thought GFE would be needed (ie would be the most cost-effective), the Supplier opted for a scratch-build as it was easier (= cheaper) for them to build it from scatch and integrate that rather than to interface with the real GFE panels (which also worried them on the reliability/maintainability front). Made our life easier as it turned out as we would have no "GFE! Not our problem!" arguments if a bit stopped working. They even took some GFE, stripped out the innards, and just used the shell with their gubbins inside! Graphics were projected thanks to a company who specialised in "entertainment, enterprise, and healthcare" according their blurb. Great projectors they were! The graphics cards? All bog standard kit! Roll forward now to just 2 years ago and a Company I was working for were still taking requirements to all sorts of Subbies to provide kit for "Mil Sims". If a "Games Company" can provide the most cost effective solution - bingo! It will be there!!!! It will be rebadged with the Prime Contractors logo (and you'll be charged the Primes mark-up!!) but, if you look ever so closely, you'll see a Licence statement hidden away somewhere! Most of the stuff in the cockpit was scratch-built. Why? Cost - why have a certified bang seat (or anything else) which is never going to go... er, bang (or go flying)! This is nicely detailed and everything but not needed for military simulations and instrument flying. What happens today is not what will happen tomorrow - and in the capability drive the Mil are an increasingly small player except in some niche areas! Anyway, just some thoughts! Cheers, H 'n' H |
I found the article that started me thinking and resulted in this thread
https://www.aerosociety.com/news/10-...-game-changer/ H'n'H fascinating insight, thanks, your replies have been informative and interesting reading. |
Originally Posted by NutLoose
(Post 10909028)
I found the article that started me thinking and resulted in this thread
https://www.aerosociety.com/news/10-...-game-changer/ H'n'H fascinating insight, thanks, your replies have been informative and interesting reading. PS A very interesting article from a good source to comment. And I'll take my hat off to what sounds a great new (meaning "new") product. Particularly interesting "Although Microsoft has sold the licence for professional commercial usage of its previous sim, FSX to Lockheed Martin to develop into P3D, it in not hard to foresee that real-world aviators and aerospace industry could take advantage of this sim - whether is using it to brush up knowledge of VFR landmarks at a local flying club, licensing the Azure Cloud AI and graphics for another simulator, or using the amazing graphics to market airline livery designs or new aircraft concepts or renders of airports.". Of course, it would probably be a small step to, under licence, overlay the "Mil" aspects of such an environment; so, for Typhoon, take the "cloud" world, mirror it onto the Secret "MoD Servers", add the overlays there and use the SLI to deliver the environment + overlays to the Sims at Conningsby or wherever! I must ring BAE Systems and offer my services!! :ok: |
They've come a long way ... (ignore the cropped reports either side of the main bit)
JAS |
Originally Posted by NutLoose
(Post 10908297)
Agreed, it wasn’t that I was asking about, but simply the graphical capability considering I read MS are sort of using the game in a way to promote their capabilities to industry etc and I seem to remember military mentioned. I was just wondering if this is so good at projecting the world are military sims better as one assumes they would be.
Well, they did sell the code to the last version ( before this) to Lockheed-Martin, who then developed it further and remarked it as Prepar3d https://www.prepar3d.com/ So the possibilities are there Ttfn |
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