NoRebounds
29th Apr 2003, 20:43
I'm playing around with a Flight Simulator 2002 Addon called A320 PIC, would be great if a real world 320 pilot could help an armchair pilot with answering some (probably stupid) questions to understand the 320 a bit more :
1. If I activate the AP at 100 ft AGL, the plane climbs with V2 + 10 and the Autotrim sets around 4-5° up trim (depending on weight).
Now on the ground the 320 is in Direct Law, so also in the sim I can set trim (sounds great, doesn't it). Someone found if you set 4-5° Up Trim for Takeoff, the transition from Direct Law to Normal Law is much smoother. This is maybe a sim speciality, but is it a real world technique to set trim for takeoff in the 320 ?
2. I also have an ATC Addon called Radar Contact 3, that sometimes gives crossing restrictions like "cross four zero miles from XXX at (altitude), two five zero knots".
I again don't know if this is a real world technique at all, but in a Boeing FMC I could use the Fix page, specify a Bearing/Distance and set the speed plus the AT or BELOW altitude restriction.
How is this done with the 320 MDCU ?
3. Now regarding manual landing : If I understood correctly, in the real plane at 50 ft AGL a pitch trim down is added to have something to hold against or counter, because otherwise the autotrim would trim off the flare ? Anyway, the sim tries to recreate that behaviour by adding a 5° nose down, which seems quite a lot. I could imagine in the real plane it's only a slight pitch down, so how's this in reality ?
Thanks and sorry for my "German" english.
Mike
1. If I activate the AP at 100 ft AGL, the plane climbs with V2 + 10 and the Autotrim sets around 4-5° up trim (depending on weight).
Now on the ground the 320 is in Direct Law, so also in the sim I can set trim (sounds great, doesn't it). Someone found if you set 4-5° Up Trim for Takeoff, the transition from Direct Law to Normal Law is much smoother. This is maybe a sim speciality, but is it a real world technique to set trim for takeoff in the 320 ?
2. I also have an ATC Addon called Radar Contact 3, that sometimes gives crossing restrictions like "cross four zero miles from XXX at (altitude), two five zero knots".
I again don't know if this is a real world technique at all, but in a Boeing FMC I could use the Fix page, specify a Bearing/Distance and set the speed plus the AT or BELOW altitude restriction.
How is this done with the 320 MDCU ?
3. Now regarding manual landing : If I understood correctly, in the real plane at 50 ft AGL a pitch trim down is added to have something to hold against or counter, because otherwise the autotrim would trim off the flare ? Anyway, the sim tries to recreate that behaviour by adding a 5° nose down, which seems quite a lot. I could imagine in the real plane it's only a slight pitch down, so how's this in reality ?
Thanks and sorry for my "German" english.
Mike