vabsie
19th Mar 2008, 14:55
Hello to all you crazy people! (Said in the nicest possible way of course)
I used to run FSX on an old laptop which frustrated SO much.
It's a quality game/simulator as many of you would know, but also very resource (hardware) intensive.
I then bought another (at the time) almost top end computer with the hope to play FSX with nearly all the detail on High .. I failed again.
I work in IT/Programming and have always enjoyed building custom made PCs but I believe many experts would agree that getting it right for FSX can be a bit more challenging.
FSX prior to SP1 hardly made use of more than one processor (CPU) at all. It was therefore initially designed as a single threaded application.
Microsoft then realised that running FSX on more than one CPU (dual or quad) core would be beneficial. The functionality was included in FSX Service Pack 1 which is quite a beefy (but free) download for any purchased copy of FSX.
It is generally agreed that FSX is a game/simulation ahead of it's time, but SP1 at least resolved a lot of that. More and more terrain generation and other calculations can now be split over multiple cores enhancing the visuals and smoothness (frames per second) significantly.
This unfortunately comes at a price. I'm not saying that you can't enjoy FSX if you don't have a top of the range PC (as I enjoyed playing it on a fairly low spec laptop!) but I am sure that there are also many out there who are aviation enthusiasts wanting FSX to look more and more like the real thing.
I'm therefore putting down the computer spec below that I last tested FSX on ... and with amazing visuals for those who are interested.
Trying not to make it TOO technical:
Quad Core Extreme QX9650 - 4 x 3Ghz (Not overclocked .. for now)
8GB RAM - 800Mhz
P5N-T Deluxe Motherboard
768MB Nvidia 8800 Ultra Graphics Card - FSX Doesn't really make good use of multiple (SLI Configured) graphics cards so rather spend more money on 1 of the best.
Seagate Barracuda 750GB 7200RMP Drive
Note that the above spec is only what I find works well for ME .. and there might be better configurations out there. FSX is a joy on this spec with all the detail on high .. although I have to admit that I haven't got any traffic etc add-ons yet so can't comment on those. The above PC really needs to be run on a 64Bit Operating System, I use Vista Ultimate.
This sort of PC if you do your homework (without a screen, keyboard and mouse) would be (at the moment) in the region of £1500 to £2000.
It's important to remember when buying a PC that it is usually as fast as your slowest component. A fast CPU(s), fast memory and good graphics card are great but a slow drive could cause a bottleneck. This could be the case if any one of the above components are not up to a similar spec than the rest.
It is also true that technology develops fast, and with boards such as the Intel Skulltrail going on sale who knows where we will end up. I personally feel that the Skulltrail will catch on slow anyway for various reasons and would stick with the above for now. Just my opinion.
I hope some of you found this useful and that this post is on the right thread. Perhaps this could also be used in the future for any other PPRUNE FSX queries and ideas to share.
There are plenty of FSX Forums out there, but I find that many of them are actually used more by "gamers" than people with a true interest in aviation .. not always tho!
I used to run FSX on an old laptop which frustrated SO much.
It's a quality game/simulator as many of you would know, but also very resource (hardware) intensive.
I then bought another (at the time) almost top end computer with the hope to play FSX with nearly all the detail on High .. I failed again.
I work in IT/Programming and have always enjoyed building custom made PCs but I believe many experts would agree that getting it right for FSX can be a bit more challenging.
FSX prior to SP1 hardly made use of more than one processor (CPU) at all. It was therefore initially designed as a single threaded application.
Microsoft then realised that running FSX on more than one CPU (dual or quad) core would be beneficial. The functionality was included in FSX Service Pack 1 which is quite a beefy (but free) download for any purchased copy of FSX.
It is generally agreed that FSX is a game/simulation ahead of it's time, but SP1 at least resolved a lot of that. More and more terrain generation and other calculations can now be split over multiple cores enhancing the visuals and smoothness (frames per second) significantly.
This unfortunately comes at a price. I'm not saying that you can't enjoy FSX if you don't have a top of the range PC (as I enjoyed playing it on a fairly low spec laptop!) but I am sure that there are also many out there who are aviation enthusiasts wanting FSX to look more and more like the real thing.
I'm therefore putting down the computer spec below that I last tested FSX on ... and with amazing visuals for those who are interested.
Trying not to make it TOO technical:
Quad Core Extreme QX9650 - 4 x 3Ghz (Not overclocked .. for now)
8GB RAM - 800Mhz
P5N-T Deluxe Motherboard
768MB Nvidia 8800 Ultra Graphics Card - FSX Doesn't really make good use of multiple (SLI Configured) graphics cards so rather spend more money on 1 of the best.
Seagate Barracuda 750GB 7200RMP Drive
Note that the above spec is only what I find works well for ME .. and there might be better configurations out there. FSX is a joy on this spec with all the detail on high .. although I have to admit that I haven't got any traffic etc add-ons yet so can't comment on those. The above PC really needs to be run on a 64Bit Operating System, I use Vista Ultimate.
This sort of PC if you do your homework (without a screen, keyboard and mouse) would be (at the moment) in the region of £1500 to £2000.
It's important to remember when buying a PC that it is usually as fast as your slowest component. A fast CPU(s), fast memory and good graphics card are great but a slow drive could cause a bottleneck. This could be the case if any one of the above components are not up to a similar spec than the rest.
It is also true that technology develops fast, and with boards such as the Intel Skulltrail going on sale who knows where we will end up. I personally feel that the Skulltrail will catch on slow anyway for various reasons and would stick with the above for now. Just my opinion.
I hope some of you found this useful and that this post is on the right thread. Perhaps this could also be used in the future for any other PPRUNE FSX queries and ideas to share.
There are plenty of FSX Forums out there, but I find that many of them are actually used more by "gamers" than people with a true interest in aviation .. not always tho!