A37575
20th Jan 2007, 17:13
Level Five full flight simulators are normally credited as zero flight time simulators which includes credits for landings. Below those Levels are various older technology simulators with credits only for certain defined sequences including instrument approaches - for example to Cat 1 ILS minima - but not for landings.
If the simulator (say Level 3 or 4 or sometimes known as Category B or C) fidelity is acceptable for instrument rating purposes - let us say for example acceptable to 200ft agl on ILS - but is not accredited for flare, touch down and roll out, then at what point in the final approach path below say 200ft does the fidelity stop?
Only in the landing accredited simulators (Level Five or Level D) is the interface between the visual system and the computer generated instrumentation judged to reflect real world conditions. That is why landing credits are not allowed in the lower level simulators (below Level Five or D) and as far as the regulator is concerned the pilot is deemed incompetent to land the real aircraft until he has completed circuit training in the real thing.
Pilots under training in non-landing credit simulators are occasionally criticised for failure to "fly" the simulator accurately to smooth touch down after visually acquiring the runway environment (approach lights followed by runway lights).
Sometimes the simulator will "land" heavily and the pilot is frowned upon in his training record as "failure to flare properly, etc".
Often the design lack of fidelity visual aspect of the runway causes a flare and float or apparent drift error by the pilot - simply he has no choice, because he is relying on false cues provided by simulator design which of course is why landing credits are not approved by the regulator.
It then becomes a case of trick flying applicable to that specific simulator to obtain a "good" landing. And that is not what good training is about...In fact a "good" landing in a non-landing accredited simulator and its learned technique could paradoxically lead to a bad landing in the real aircraft.
But if the simulator is not technically capable (lacks fidelity) of displaying the correct visual cues (which are present on a Level Five or higher category) then pilot competency cannot be honestly and fairly assessed.
You get what you pay for. Some older simulator such as F28 and B737-100/200 do not have landing credits and hence regulations require certain training including take off and landings performed in the actual aircraft. Typically either 2 or even 4 hours of circuit training before the type rating is given. These old simulators are naturally cheaper and lack the fidelity than the seriously expensive Level Five.
Having bumbled my way about those introductory paragraphs I'll try and get to the nitty gritty. For a non landing credits simulator, if pilot under test or under training experiences obvious difficulties in the last part of the ILS and landing from below the simulator fidelity cut-off point - or when especially on a visual approach where he relies on visual cues as well as inside the cockpit, then perhaps an accurate assessment of his flying proficiency in this zone is not feasible and should not be attempted simply because of the poor level of fidelity in these older simulators. In other words all assessment bets are off once the runway is acquired visually at any stage on final because the simulator fidelity is unavailable on that class of simulator.
Your comments would be appreciated.
If the simulator (say Level 3 or 4 or sometimes known as Category B or C) fidelity is acceptable for instrument rating purposes - let us say for example acceptable to 200ft agl on ILS - but is not accredited for flare, touch down and roll out, then at what point in the final approach path below say 200ft does the fidelity stop?
Only in the landing accredited simulators (Level Five or Level D) is the interface between the visual system and the computer generated instrumentation judged to reflect real world conditions. That is why landing credits are not allowed in the lower level simulators (below Level Five or D) and as far as the regulator is concerned the pilot is deemed incompetent to land the real aircraft until he has completed circuit training in the real thing.
Pilots under training in non-landing credit simulators are occasionally criticised for failure to "fly" the simulator accurately to smooth touch down after visually acquiring the runway environment (approach lights followed by runway lights).
Sometimes the simulator will "land" heavily and the pilot is frowned upon in his training record as "failure to flare properly, etc".
Often the design lack of fidelity visual aspect of the runway causes a flare and float or apparent drift error by the pilot - simply he has no choice, because he is relying on false cues provided by simulator design which of course is why landing credits are not approved by the regulator.
It then becomes a case of trick flying applicable to that specific simulator to obtain a "good" landing. And that is not what good training is about...In fact a "good" landing in a non-landing accredited simulator and its learned technique could paradoxically lead to a bad landing in the real aircraft.
But if the simulator is not technically capable (lacks fidelity) of displaying the correct visual cues (which are present on a Level Five or higher category) then pilot competency cannot be honestly and fairly assessed.
You get what you pay for. Some older simulator such as F28 and B737-100/200 do not have landing credits and hence regulations require certain training including take off and landings performed in the actual aircraft. Typically either 2 or even 4 hours of circuit training before the type rating is given. These old simulators are naturally cheaper and lack the fidelity than the seriously expensive Level Five.
Having bumbled my way about those introductory paragraphs I'll try and get to the nitty gritty. For a non landing credits simulator, if pilot under test or under training experiences obvious difficulties in the last part of the ILS and landing from below the simulator fidelity cut-off point - or when especially on a visual approach where he relies on visual cues as well as inside the cockpit, then perhaps an accurate assessment of his flying proficiency in this zone is not feasible and should not be attempted simply because of the poor level of fidelity in these older simulators. In other words all assessment bets are off once the runway is acquired visually at any stage on final because the simulator fidelity is unavailable on that class of simulator.
Your comments would be appreciated.