Well i'm looking forward to a few more G/A's in the Sim. That said, i can't help looking at this from a User Interface design question. There are myriad buttons & knobs within arms reach, but only 3 big chunky ones. Yoke/Le Sidestick & Thrust levers & Gear I suggest this is for a reason. The law of Primacy. This was a high workload incident, granted, with a tired crew, but those big levers should be high on the list of things to be all over. TOGA triggers et al are important, but "Go around-Set Thrust-Flaps-x" and push and hold the things forward, old school. A low energy state near the ground is not the time to be wondering 'what it's doing now...'
There but for the grace....
Last edited by neilki; 18th Sep 2016 at 21:02.
Reason: witty autocorrect..