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Search: Posts Made By: deptrai
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Forum: Tech Log
29th Apr 2015, 04:00
Replies: 17
Views: 4,249
Posted By deptrai

I fully agree. Yet in a complex scenario like the...

I fully agree. Yet in a complex scenario like the one Slast describes, even more realism can and will be technically achieved, computer graphics continue to improve at a pace that makes such...
Forum: Tech Log
27th Apr 2015, 18:13
Replies: 17
Views: 4,249
Posted By deptrai

the FAA mandated test to qualify simulators in...

the FAA mandated test to qualify simulators in this scenario does seem a bit coarse. JAA is even more vague, I think. FAA asked for input to revise requirements last year, and one goal is to improve...
Forum: Tech Log
25th Apr 2015, 11:50
Replies: 17
Views: 4,249
Posted By deptrai

There is a particular FAA required test to...

There is a particular FAA required test to qualify simulators, to assess the accuracy of the visual scene at decision height during an ILS approach. Aircraft trimmed in landing configuration at 30m...
Forum: Tech Log
24th Apr 2015, 15:50
Replies: 17
Views: 4,249
Posted By deptrai

in pure 3D graphics, if you are located ...

in pure 3D graphics, if you are located

here: X looking in this ----> direction, and there is an ----> Object A here <--- in front of and covering ----> object B here <---, then Object B will not...
Forum: Tech Log
24th Apr 2015, 10:57
Replies: 17
Views: 4,249
Posted By deptrai

may I ask for what purpose you are asking that...

may I ask for what purpose you are asking that question? It could help to understand what you are aiming at.

"patchy fog"....modern visual renderings attempt to model clouds and fog as particle...
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