PPRuNe Forums - View Single Post - Simulator "Ground Handling" Characteristics
Old 19th Nov 2017, 22:21
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mnttech
 
Join Date: Dec 2007
Location: Denver, Colorado, USA
Posts: 197
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Not standing up for or against any one simulator, but here is what the current standards are for the FAA
From 14 CFR part 60
Appendix A, TABLE A1A.—MINIMUM SIMULATOR REQUIREMENTS - Programming:
2.d.3. ... Ground handling characteristics, including aerodynamic and ground reaction modeling including
steering inputs, operations with crosswind, braking, thrust reversing, deceleration, and turning radius.

Appendix A, TABLE A2A FULL FLIGHT SIMULATOR (FFS) OBJECTIVE TESTS
Test # 1.b.7.
Title= Rejected Takeoff
±5% time or ±1.5 sec
±7.5% distance or
±250 ft (±76 m).
Test details - Record time and distance from brake release to full stop.
Speed for initiation of the reject must be at least 80% of V1 speed. The airplane must be at or near the maximum takeoff gross weight. Use maximum braking effort, auto or manual.

And then from the Initial/Upgrade evaluation, which is subjective.
(3) Rejected Takeoff (Dry/Wet/Icy Runway) and check the following:
(a) Autobrake function.
(b) Anti-skid operation.
(c) Motion/visual effects during deceleration.
(d) Record stopping distance (use runway plot or runway lights remaining).
Continue taxiing along the runway while applying brakes and check the following:
(e) Center line lights alternating red/white for 2000 feet/600 meters.
(f) Center line lights all red for 1000 feet/300 meters.
(g) Runway end, red stop bars.
(h) Braking fade effect.
(i) Brake temperature indications.

Everything else is subjective. One level D sim I worked on had a malfunction for a nose gear collapse. One crew wrote it up, saying the aircraft slid too long on the runway after the nose structure touched the ground. My questions was "You know this how?"
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